AI Insights · Timothy · October 2021
Top 5 Hidden Objects Games in Croatia for Q3 2021
Explore the performance of the top 5 hidden objects games on a unified platform in Croatia during Q3 2021, highlighting key metrics such as weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 hidden objects games in Croatia showed varied performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, gives a detailed look at these metrics.
June’s Journey: Hidden Objects from Wooga experienced a notable increase in weekly revenue, peaking at approximately $807 in the last week of August. Weekly downloads saw significant spikes, with the highest being 1.6K in mid-July. The game also maintained a robust weekly active user base, peaking at around 9.4K in mid-July before seeing a gradual decline to 5.8K by the end of September.
Manor Matters by Playrix showed a steady weekly revenue, with a high of $633 in late June. Weekly downloads saw a general decline from 2.6K in late June to 446 by the end of September. The game's weekly active users also declined from 16.5K in late June to around 10.5K by the end of the quarter.
5 Differences Online from Smart Project GmbH had a consistent weekly revenue, with a peak of $266 in early July. Weekly downloads remained low and stable, with minor fluctuations around 100 downloads per week. The game maintained a steady weekly active user base, fluctuating slightly around 1.5K to 2K throughout the quarter.
Mystery Manor: hidden objects from Game Insight had a relatively stable performance in terms of revenue, peaking at $177 in mid-September. Weekly downloads saw a moderate increase, with a peak of 313 in late August. The game’s weekly active users showed a steady increase, peaking at 529 in late August and maintaining around 486 by the end of September.
Mirrors of Albion, also from Game Insight, had a modest revenue performance, peaking at $240 in early September. However, it showed no significant weekly downloads data. The game maintained a low but steady active user base, fluctuating around 20 to 29 users throughout the quarter.
For more detailed insights and data, visit Sensor Tower.